igloocubes

What is a side quest in a video game?

💡 Everyday · updated 1 week ago · 2 min read
What is a side quest in a video game?
Short answerA side quest is an optional mission outside the main story that adds rewards, worldbuilding, character moments, or extra challenge.

A side quest is an optional mission or activity in a video game that sits outside the main story. You can skip it entirely and still complete the game, but doing so usually means missing out on valuable resources: experience points (XP) to level up your character, unique weapons or armor, in-game currency, or deeper narrative context about the world and its characters.

The optional design is the whole point. While the “main quest” has to carry the heavy load of the central plot — driving the player forward through a structured sequence of major encounters — side quests are where the game developers have room to play. In open-world games specifically (as Gameopedia’s overview of open-world design notes), side quests are what convert the game map from a simple hallway connecting plot points into a living place that rewards exploration and curiosity.

Three reasons why side quests are often the most memorable parts of a game:

The psychology behind why players do them is consistent with behavioral-science findings on agency and choice: optional tasks are intrinsically more motivating than mandatory ones. When a game forces you to do a task to progress, it can feel like a chore; when the game offers you the same task as an option, the act of choosing to do it makes the progress feel like your own discovery.

The simpler-not-easier answer covers the physical-world version of this design trade-off — how limiting options in life reduces cognitive load while leaving room for the optional “side quests” that actually make the journey worth taking.

The takeaway: a good side quest is not “filler.” It is the optional space where the game’s world gets its texture, its humor, and its depth. If you only play the main campaign, you might finish the game faster, but you’ll miss the parts that actually make the world feel like home.

Sources

Gameopedia - An Introduction to Open World Games
Gamasutra / Game Developer - The psychology of side quests

Related questions

Why does life need to be simpler, not just easier?

Easier only removes the friction on a single task, while simpler removes the choices and steps entirely — and choice overload bias is what makes even 'easy' modern lives feel so mentally exhausting.

💡 Everyday 1 week ago 3 min read

More in Everyday

Can family actually feel like freedom?

Yes — when family is structured as a secure base of mutual support rather than a scoreboard of obligations, the safety of having backup allows you to explore the world with less fear of carrying the load alone.

💡 Everyday 1 week ago 3 min read

Can Stoic philosophy help resist corruption?

Stoicism can strengthen personal integrity by making small moral compromises harder to rationalize, but it cannot replace institutional rules and oversight.

💡 Everyday 1 week ago 3 min read

Does caregiving change what masculinity looks like?

Caregiving changes masculinity less by theory than by practice, because responsibility, patience, and consistency become part of the role.

💡 Everyday 4 weeks ago 3 min read

← All Everyday answers